Founder, KIBU Global Ventures · Supply chain and logistics leader
Twenty years in Army logistics taught me one thing that never changed: somebody has to see the problem and build the fix. I spent two decades doing exactly that across global supply chains. Then I taught myself to ship software and did it again, in code.
The same instinct, applied to a supply chain and to a screen.
I did not study logistics from a distance. I lived it, for twenty years, moving people and materiel where they needed to be, on time, under pressure, with real consequences when the plan broke. Army logistics is problem-solving with the stakes turned all the way up. It taught me to read a broken system fast and fix the part that actually matters.
Along the way I kept running into the same thing: problems nobody had built a tool for. So I built the tools. I taught myself to design and ship software on top of a demanding full-time career, turning the friction I saw every day into working products. Not a side hobby. A studio, stood up for federal work, with real releases.
KIBU Global Ventures is the result: a portfolio of applications live on the Apple App Store and Google Play, spanning logistics, travel, military transition, and gaming. Breadth is range. Live is follow-through. Each one started as a problem I understood firsthand and ended as something people can download and use today.
Supply chain or software, the pattern is the same. See the problem clearly, then build the fix and ship it. That is the discipline twenty years in uniform built, and it is what I bring to every system I touch. I do not wait for someone else to solve it.
A logistics-command strategy game built on real supply-chain principles. Convoy routing, interdiction, weather, decision under pressure.
A planning tool for service members navigating separation, built by someone walking the same timeline.
Local discovery for wherever you are, surfacing what is worth your time nearby.
A complete guide for newly married military couples, from DEERS to deployment prep.
A fast HTML5 arcade title, twenty levels, built to ship and iterate.
That is the whole story, and it is the same whether the system is a supply chain or a screen. If that is the kind of person your team needs, let us talk.